About the studio
Nicolas started developing Cradle of Chaos in early 2020 with the aim of creating a somewhat modern version of the great strategy games of the 90s and 2000s.
Imagine an RTS-type macro game with key generals walking the battlefield a la MOBA and randomised game-changing events.
Marcus is also now working on sound effects and music for the game while Dean and Harry are focusing on 2D and 3D art respectively for the characters and buildings.
All members of the team are passionate about Fantasy having worked on, played and/or read countless Fantasy pieces.
Click the podcast icon and take a listen to the founder of TORIX Games, Nicolas, speak on the Real Dudes Podcast about the conception of the studio as well as their debut game, Cradle of Chaos.